Sammendrag
This thesis presents a design companion created by taking key concepts from such games and combining them with state of the art gamification frameworks, the purpose of which is to create collaborative user experiences. The main contribution of this thesis is CURE – Collaboration, Users, Rewards and Experiences. CURE is supporting the hypothesis that it is possible to find an approach to gamification services for systems with user collaboration, which takes advantage of the characteristics of collaborative gaming. CURE has been validated with two business application case studies on open innovation and on biodiversity monitoring.