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dc.contributor.authorFredrikson, Gunnar Øyvin Jystad
dc.date.accessioned2016-03-10T23:02:43Z
dc.date.available2016-03-10T23:02:43Z
dc.date.issued2015
dc.identifier.citationFredrikson, Gunnar Øyvin Jystad. CURE - a companion for the design of collaborative gamification services. Master thesis, University of Oslo, 2015
dc.identifier.urihttp://hdl.handle.net/10852/49795
dc.description.abstractThis thesis presents a design companion created by taking key concepts from such games and combining them with state of the art gamification frameworks, the purpose of which is to create collaborative user experiences. The main contribution of this thesis is CURE – Collaboration, Users, Rewards and Experiences. CURE is supporting the hypothesis that it is possible to find an approach to gamification services for systems with user collaboration, which takes advantage of the characteristics of collaborative gaming. CURE has been validated with two business application case studies on open innovation and on biodiversity monitoring.eng
dc.language.isoeng
dc.subjectcollaboration
dc.subjectgamification
dc.subjectgame
dc.subjectmechanics
dc.subjectuser
dc.subjectmotivation
dc.subjectcollaborative
dc.subjectsoftware
dc.subjectcollaborative
dc.subjectuser
dc.subjectexperience
dc.titleCURE - a companion for the design of collaborative gamification serviceseng
dc.typeMaster thesis
dc.date.updated2016-03-10T23:02:42Z
dc.creator.authorFredrikson, Gunnar Øyvin Jystad
dc.identifier.urnURN:NBN:no-53519
dc.type.documentMasteroppgave
dc.identifier.fulltextFulltext https://www.duo.uio.no/bitstream/handle/10852/49795/1/2015masterThesisGF.pdf


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