Sammendrag
The purpose of this master thesis is to investigate advantages and disadvantages of software interfaces utilizing human motion based actions. The case discussed in the thesis is based on the Augmented Reality interface that was designed for that purpose. The focus has been on the effects of the augmented reality interface on user experience, how it affects the learning curve towards the large software and what it can do for collaboration. The initial research for this project was done at the User Experience department of Schlumberger. It was from here that the desire came for an easier way to interact with the many complex models they encounter in their daily work, and AR was the chosen technology to achieve this. A prototype has been developed for representing and manipulating models through using augmented reality, allowing direct control of the models and their environment by human motion and markers. It was then tested with users to get feedback on its advantages and disadvantages, compared with standard computer interfaces such as a keyboard and a mouse.