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dc.date.accessioned2023-02-01T17:19:32Z
dc.date.available2023-02-01T17:19:32Z
dc.date.created2022-06-10T09:10:32Z
dc.date.issued2022
dc.identifier.citationVervoort, Joost M. Milkoreit, Manjana van Beek, Lisette Mangnus, Astrid C. Farrell, David McGreevy, Steven R. Ota, Kazuhiko Rupprecht, Christoph D.D. Reed, Jason B. Huber, Matthew . Not just playing: The politics of designing games for impact on anticipatory climate governance. Geoforum. 2022, 137, 213-221
dc.identifier.urihttp://hdl.handle.net/10852/99531
dc.description.abstractSimulation games are increasingly popular tools for opening up future imaginaries, especially in the arena of sustainability policy-making and decision support. However, there is a lack of understanding regarding the potential power of games in anticipatory governance. We argue that the utility of simulation games in support of anticipatory climate governance can be greatly increased when game processes are consciously designed to impact present day planning and action. At the same time, game designers with the intention to support or intervene in governance and policy-making inevitably enter political arenas and bear responsibility for understanding and managing their influence at the science-policy interface. We present two case studies: a game simulating a sustainable food policy council with food system actors in Kyoto, Japan, and a game focused on the exploration and imagination of the global impacts of climate tipping points aimed at participants of the global climate negotiation community. Each case study represents a specific logic for translating game play into real-world impacts at different governance scales with distinct political implications. Based on these two case studies, we develop principles for the design and evaluation of simulation games that seek to impact anticipatory climate governance, based on five lenses: (1) purpose and positionality; (2) conceptions of the future and imaginaries; (3) beneficiaries, key stakeholders and participants; (4) the politics of game features and design; and (5) evaluation.
dc.languageEN
dc.rightsAttribution 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleNot just playing: The politics of designing games for impact on anticipatory climate governance
dc.title.alternativeENEngelskEnglishNot just playing: The politics of designing games for impact on anticipatory climate governance
dc.typeJournal article
dc.creator.authorVervoort, Joost M.
dc.creator.authorMilkoreit, Manjana
dc.creator.authorvan Beek, Lisette
dc.creator.authorMangnus, Astrid C.
dc.creator.authorFarrell, David
dc.creator.authorMcGreevy, Steven R.
dc.creator.authorOta, Kazuhiko
dc.creator.authorRupprecht, Christoph D.D.
dc.creator.authorReed, Jason B.
dc.creator.authorHuber, Matthew
cristin.unitcode185,17,7,0
cristin.unitnameInstitutt for sosiologi og samfunnsgeografi
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode2
dc.identifier.cristin2030683
dc.identifier.bibliographiccitationinfo:ofi/fmt:kev:mtx:ctx&ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.jtitle=Geoforum&rft.volume=137&rft.spage=213&rft.date=2022
dc.identifier.jtitleGeoforum
dc.identifier.volume137
dc.identifier.startpage213
dc.identifier.endpage221
dc.identifier.doihttps://doi.org/10.1016/j.geoforum.2022.03.009
dc.type.documentTidsskriftartikkel
dc.type.peerreviewedPeer reviewed
dc.source.issn0016-7185
dc.type.versionPublishedVersion


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Attribution 4.0 International
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