Hide metadata

dc.date.accessioned2022-03-22T18:15:57Z
dc.date.available2022-03-22T18:15:57Z
dc.date.created2022-02-16T13:37:37Z
dc.date.issued2022
dc.identifier.citationvan Beek, Lisette Milkoreit, Manjana Prokopy, Linda Reed, Jason Vervoort, Joost Wardekker, Arjan Weiner, Roberta . The effects of serious gaming on risk perceptions of climate tipping points. Climatic Change. 2022
dc.identifier.urihttp://hdl.handle.net/10852/92767
dc.description.abstractAbstract A growing body of research indicates that effective science-policy interactions demand novel approaches, especially in policy domains with long time horizons like climate change. Serious games offer promising opportunities in this regard, but empirical research on game effects and games’ effectiveness in supporting science-policy engagement remains limited. We investigated the effects of a role-playing simulation game on risk perceptions associated with climate tipping points among a knowledgeable and engaged audience of non-governmental observers of the international climate negotiations and scientists. We analysed its effects on concern, perceived seriousness, perceived likelihood and psychological distance of tipping points, using pre- and post-game surveys, debriefing questions and game observations. Our findings suggest that the game reduced the psychological distance of tipping points, rendering them more ‘real’, proximate and tangible for participants. More generally, our findings indicate that role-playing simulation games, depending on their design and future orientation, can provide effective science-policy engagement tools that allow players to engage in future thinking and corresponding meaning making.
dc.languageEN
dc.rightsAttribution 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleThe effects of serious gaming on risk perceptions of climate tipping points
dc.typeJournal article
dc.creator.authorvan Beek, Lisette
dc.creator.authorMilkoreit, Manjana
dc.creator.authorProkopy, Linda
dc.creator.authorReed, Jason
dc.creator.authorVervoort, Joost
dc.creator.authorWardekker, Arjan
dc.creator.authorWeiner, Roberta
cristin.unitcode185,17,7,0
cristin.unitnameInstitutt for sosiologi og samfunnsgeografi
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1
dc.identifier.cristin2002378
dc.identifier.bibliographiccitationinfo:ofi/fmt:kev:mtx:ctx&ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.jtitle=Climatic Change&rft.volume=&rft.spage=&rft.date=2022
dc.identifier.jtitleClimatic Change
dc.identifier.volume170
dc.identifier.issue3-4
dc.identifier.doihttps://doi.org/10.1007/s10584-022-03318-x
dc.identifier.urnURN:NBN:no-95308
dc.type.documentTidsskriftartikkel
dc.type.peerreviewedPeer reviewed
dc.source.issn0165-0009
dc.identifier.fulltextFulltext https://www.duo.uio.no/bitstream/handle/10852/92767/1/vanBeek_ea_2022_Effects-of-serious-gaming-on-risk-perceptions-climate-tipping-points.pdf
dc.type.versionPublishedVersion
cristin.articleid31


Files in this item

Appears in the following Collection

Hide metadata

Attribution 4.0 International
This item's license is: Attribution 4.0 International