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dc.date.accessioned2022-02-09T16:41:05Z
dc.date.available2022-02-09T16:41:05Z
dc.date.created2021-07-02T18:40:22Z
dc.date.issued2021
dc.identifier.citationSandberg, Magnus H. Silseth, Kenneth . Being Peer Gynt: How students collaboratively make meaning of a digital game about a literature classic. E-Learning and Digital Media. 2021, 18(6), 1-18
dc.identifier.urihttp://hdl.handle.net/10852/90766
dc.description.abstractHenrik Ibsen’s play Peer Gynt digs deep into the question of what it means to be oneself. An upcoming computer game version invites players to take on the role of Peer and thereby raises new questions about identity and identification. By recording dyads of students who play an early version of the game and analysing their interaction during gameplay, we examine how students collaboratively make meaning of the computer game. This study employs a sociocultural and dialogic approach to meaning making. In the analysis, we draw on Gee’s theory on multiple player identities and see the dyads playing together as two real-world selves negotiating on creating one virtual self through a co-authorship of situated meaning in what Gee calls the projective stance. To better understand their cooperation in this undertaking, we also apply Goffman’s term activity frames. The analysis shows how the dyads approach the game in different ways by establishing frames in which they interpret, impersonate or recreate Peer, in order to make meaning of their gameplay.
dc.languageEN
dc.rightsAttribution 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleBeing Peer Gynt: How students collaboratively make meaning of a digital game about a literature classic
dc.typeJournal article
dc.creator.authorSandberg, Magnus H.
dc.creator.authorSilseth, Kenneth
cristin.unitcode185,18,1,0
cristin.unitnameInstitutt for pedagogikk
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1
dc.identifier.cristin1920164
dc.identifier.bibliographiccitationinfo:ofi/fmt:kev:mtx:ctx&ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.jtitle=E-Learning and Digital Media&rft.volume=18&rft.spage=1&rft.date=2021
dc.identifier.jtitleE-Learning and Digital Media
dc.identifier.volume18
dc.identifier.issue6
dc.identifier.startpage581
dc.identifier.endpage598
dc.identifier.doihttps://doi.org/10.1177/20427530211022928
dc.identifier.urnURN:NBN:no-93337
dc.type.documentTidsskriftartikkel
dc.type.peerreviewedPeer reviewed
dc.source.issn2042-7530
dc.identifier.fulltextFulltext https://www.duo.uio.no/bitstream/handle/10852/90766/1/20427530211022928.pdf
dc.type.versionPublishedVersion


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