Abstract
In recent years video games are becoming a more prominent part of our entertainment and media. Few people had no encounter with video games, and their numbers are decreasing. A global market that is taking over cinema and music; It is undeniable that such a large industry has a substantial impact on our society and lifestyles. From its very creation, Japan has been one of the main pillars of the video game industry. They have influenced and shaped the new generation of entertainment even outside their territories. However, with their unique culture and society and the Japanese cultural differences to the western (Europe and North America) society, Westerners perceive and interpret these cultural differences in video games. These differences are particularly more apparent in controversial games that adopt unconventional themes such as sexual assault or child pornography as their primary focus. This study aims to see and analyze the difference between games developed by Japanese studios and the approaches by the average consumer of these games.