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dc.date.accessioned2020-01-12T19:10:42Z
dc.date.available2020-01-12T19:10:42Z
dc.date.created2019-01-29T09:12:59Z
dc.date.issued2018
dc.identifier.citationLiestøl, Gunnar Bjørkli, Birgitte Ledas, Sarunas Stenarson, Tomas Uleberg, Espen . Archaeology and Augmented Reality. Visualizing Stone Age Sea Level on Location. Oceans of Data Proceedings of the 44th Conference on Computer Applications and Quantitative Methods in Archaeology. 2018, 367-376 Archaeopress
dc.identifier.urihttp://hdl.handle.net/10852/72136
dc.description.abstractWhen interpreting and disseminating the localisation of Stone Age sites along the rugged coast of Norway, it is always pertinent to include knowledge about sea level at the time the various sites were in use. This is important for archaeological surveying and excavation, as well as mediation to the public at large. When one finds oneself on a Stone Age site a kilometre inland and in the thick of a dark forest, it is not easy to imagine what the place actually looked like six thousand years earlier when the site was in use by Neolithic people, and was part of a coastline exposed to the open sea. How can we take advantage of the current state-of-the-art in location-based media and mobile augmented reality in order to bring dynamic visualizations of the ancient landscape into the hands of both archaeologists and interested visitors? In this article, we report on the development and testing of a situated simulation where the user can move around in a given landscape and view a parallel simulation of the sea level from pre-historic times up to the present on a smartphone or tablet. The application uses an indirect augmented reality solution and the sea level/time-period can be altered continuously. When approaching a surveyed and/or excavated site, one can also observe its extent and via spatially positioned hypertext links, access the online databases for multimodal information about the findings. The prototype runs on iOS and has been tested with a small group of visitors on location. The article concludes with a discussion of the user evaluation and suggestions for further work.
dc.languageEN
dc.publisherArchaeopress
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.titleArchaeology and Augmented Reality. Visualizing Stone Age Sea Level on Location
dc.typeChapter
dc.creator.authorLiestøl, Gunnar
dc.creator.authorBjørkli, Birgitte
dc.creator.authorLedas, Sarunas
dc.creator.authorStenarson, Tomas
dc.creator.authorUleberg, Espen
cristin.unitcode185,14,9,0
cristin.unitnameInstitutt for medier og kommunikasjon
cristin.ispublishedtrue
cristin.fulltextoriginal
dc.identifier.cristin1667061
dc.identifier.bibliographiccitationinfo:ofi/fmt:kev:mtx:ctx&ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.btitle=Oceans of Data Proceedings of the 44th Conference on Computer Applications and Quantitative Methods in Archaeology&rft.spage=367&rft.date=2018
dc.identifier.startpage367
dc.identifier.endpage376
dc.identifier.pagecount376
dc.identifier.urnURN:NBN:no-75251
dc.type.documentBokkapittel
dc.type.peerreviewedPeer reviewed
dc.source.isbn978 1 78491 731 9
dc.identifier.fulltextFulltext https://www.duo.uio.no/bitstream/handle/10852/72136/2/Archaeology_and_Augmented_Reality._Visua.pdf
dc.type.versionPublishedVersion
cristin.btitleOceans of Data Proceedings of the 44th Conference on Computer Applications and Quantitative Methods in Archaeology


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