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dc.date.accessioned2019-03-05T13:59:27Z
dc.date.available2019-03-05T13:59:27Z
dc.date.created2018-06-19T12:24:52Z
dc.date.issued2018
dc.identifier.citationCruaud, Caroline . Learner Autonomy and Playful Learning: Students’ Experience of a Gamified Application for French as a Foreign Language. ALSIC: Apprentissage des Langues et Systèmes d'Information et de Communication. 2018, 21(1)
dc.identifier.urihttp://hdl.handle.net/10852/67059
dc.description.abstractLearner autonomy is a central theme in foreign language learning (FLL) research and is encouraged by the Common European Framework of Reference for Languages. In Norway, the national curriculum for foreign languages also emphasises the importance of taking charge of one's own learning. Games and gamification are perceived as ways to foster and develop learner autonomy in FLL classes. However, only a few studies have researched these assumptions in practice. The present study investigates the emergence of learner autonomy in relation to the use of a gamified application for a French-as-a-foreign-language course. The application was developed and implemented for a whole school year in a second-year class of a Norwegian upper-secondary school. Interview data, the data log, and observation data were collected to analyse the students' use of the application in practice. The study shows that the application supports the emergence of learner autonomy. The students take control of the learning activity and create their own learning paths. These results are promising for the use of gamification in FLL contexts. The structure of the gamified application provides a frame within which students could develop their learner autonomy and participate in the collaborative dimension of learning.en_US
dc.languageEN
dc.publisherDépartement de linguistique appliquée et de didactique des langues vivantes
dc.titleLearner Autonomy and Playful Learning: Students’ Experience of a Gamified Application for French as a Foreign Languageen_US
dc.title.alternativeFRFranskFrenchAutonomie et apprentissage ludique : l'expérience des apprenants de l'utilisation d'une application ludicisée pour le français langue étrangère
dc.typeJournal articleen_US
dc.creator.authorCruaud, Caroline
cristin.unitcode185,18,1,0
cristin.unitnameInstitutt for pedagogikk
cristin.ispublishedtrue
cristin.fulltextpostprint
cristin.qualitycode1
dc.identifier.cristin1592259
dc.identifier.bibliographiccitationinfo:ofi/fmt:kev:mtx:ctx&ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.jtitle=ALSIC: Apprentissage des Langues et Systèmes d'Information et de Communication&rft.volume=21&rft.spage=&rft.date=2018
dc.identifier.jtitleALSIC: Apprentissage des Langues et Systèmes d'Information et de Communication
dc.identifier.volume21
dc.identifier.issue1
dc.identifier.doihttp://dx.doi.org/10.4000/alsic.3166
dc.identifier.urnURN:NBN:no-70219
dc.type.documentTidsskriftartikkelen_US
dc.type.peerreviewedPeer reviewed
dc.source.issn1286-4986
dc.identifier.fulltextFulltext https://www.duo.uio.no/bitstream/handle/10852/67059/2/Cruaud-ALSIC.pdf
dc.type.versionAcceptedVersion


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