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dc.date.accessioned2016-01-06T13:50:43Z
dc.date.available2016-01-06T13:50:43Z
dc.date.created2015-08-07T15:04:03Z
dc.date.issued2015
dc.identifier.citationCulén, Alma Leora Pandey, Sumit Srivastava, Swati Coughlin, Katie . Can Games Motivate Urban Youth for Civic Engagement?. Learning and Collaboration Technologies. 2015, 1-12 Springer
dc.identifier.urihttp://hdl.handle.net/10852/48446
dc.description.abstractIn this paper, we explore the possibility of using games as a way of engaging youth in environmentally-oriented participatory art or other cooperative urban projects. Our approach was design-led, and youth participated in evaluating games that we proposed from the perspective of motivation and engagement, both in the environmental issues in the games themselves and in the likelihood of subsequent real life involvement stimulated by the games. The findings show that ultimately, personal passion for the cause that the game represents, and not the game itself, would be the central factor in a youth’s decision to engage in real life. Social embeddedness was also valued high, as well as the possibility to make a real difference.en_US
dc.languageEN
dc.language.isoenen_US
dc.publisherSpringer
dc.relation.ispartofLecture Notes in Computer Science
dc.relation.ispartofseriesLecture Notes in Computer Science
dc.titleCan Games Motivate Urban Youth for Civic Engagement?en_US
dc.typeChapteren_US
dc.creator.authorCulén, Alma Leora
dc.creator.authorPandey, Sumit
dc.creator.authorSrivastava, Swati
dc.creator.authorCoughlin, Katie
cristin.unitcode185,15,5,62
cristin.unitnameDesign av informasjonssystemer
cristin.ispublishedtrue
cristin.fulltextpreprint
dc.identifier.cristin1256897
dc.identifier.bibliographiccitationinfo:ofi/fmt:kev:mtx:ctx&ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.btitle=Learning and Collaboration Technologies&rft.spage=1&rft.date=2015
dc.identifier.startpage549
dc.identifier.endpage560
dc.identifier.doihttp://dx.doi.org/10.1007/978-3-319-20609-7_52
dc.identifier.urnURN:NBN:no-52327
dc.type.documentBokkapittelen_US
dc.source.isbn978-3-319-20608-0
dc.identifier.fulltextFulltext https://www.duo.uio.no/bitstream/handle/10852/48446/1/HCII_GameMot_sent.pdf
dc.type.versionSubmittedVersion
cristin.btitleLearning and Collaboration Technologies


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