Abstract
Joseph Conrad's Heart of Darkness has elicited numerous responses over the course of the 20th century. One of the most famous of these is Apocalypse Now. In 2012, echoing Coppola's adaptation, Yager Development made Spec Ops: The Line. This thesis argues that this game, published by 2K Games, is a strong, effective adaptation of Conrad's novella. Furthermore, the game makes the themes of Heart of Darkness (such as masculine exclusivity and the excesses of imperialism) into something personal and accusatory, by making the player complicit in a process of degeneration similar to that of Kurtz in Heart of Darkness and Apocalypse Now.