Hide metadata

dc.date.accessioned2014-08-13T15:16:31Z
dc.date.available2014-08-13T15:16:31Z
dc.date.created2014-07-24T00:57:11Z
dc.date.issued2014
dc.identifier.urihttp://hdl.handle.net/10852/39827
dc.description.abstractIn this paper, the use of concepts such as visual immediacy, metaphor, analogy, blending and abduction is proposed as a way of facilitating visual reasoning in sense-making activities in human-computer interaction (HCI) design. We argue, and provide two examples in support of our argument, that a skilful use of visual immediacy and other aforementioned concepts helps visual reasoning and assists participants in sense-making, collaborative processes to see diverse views, as well as patterns, categories and meanings easily. We also argue that the use of these concepts may lead to increasing the importance of visual methodologies in HCI design. Reprint of a paper published in: Proceedings of the IADIS International Conference on Interfaces and Human-Computer Interaction 2014 , pp. 265-270. Made available here with permission from IADIS: www.iadis.org
dc.languageEN
dc.language.isoenen_US
dc.titleVisual Immediacy for Sense-making in HCIen_US
dc.typeChapteren_US
dc.creator.authorCulén, Alma Leora
cristin.unitcode185,15,5,62
cristin.unitnameDesign av informasjonssystemer
cristin.ispublishedtrue
cristin.fulltextoriginal
dc.identifier.cristin1144243
dc.identifier.startpage265
dc.identifier.endpage270
dc.identifier.urnURN:NBN:no-44604
dc.type.documentBokkapittelen_US
dc.type.peerreviewedPeer reviewed
dc.identifier.fulltextFulltext https://www.duo.uio.no/bitstream/handle/10852/39827/1/IHCI2014_S_055_Cul%C3%A9n.pdf
dc.type.versionPublishedVersion
cristin.btitleProceedings of the IADIS International Conference on Interfaces and Human-Computer Interaction 2014


Files in this item

Appears in the following Collection

Hide metadata