Hide metadata

dc.date.accessioned2023-03-02T18:26:49Z
dc.date.available2023-03-02T18:26:49Z
dc.date.created2023-01-09T12:37:48Z
dc.date.issued2022
dc.identifier.citationAraos Moya, Andres Arturo Damsa, Crina I. Gasevic, Dragan . Browsing to learn: How computer and software engineering students use online platforms in learning activities. Journal of Computer Assisted Learning. 2022
dc.identifier.urihttp://hdl.handle.net/10852/100612
dc.description.abstractBackground The surge of online platforms has generated interest in how specialized platforms support formal and informal learning in various disciplinary domains. Knowledge is still limited regarding how undergraduate students navigate and use platforms to learn. Objectives This study explores computer and software engineering students' learning practices, wherein online platforms are used as resources for both curricular learning activities and students' interest-driven learning. Methods The learning practices of 73 students were examined using a mixed-methods design and a conceptualization of practices accounting for the context and purpose of their enactment. The dataset includes students' self-reports on domain-specific learning activities, three-month-long web-browsing history of multiple platforms and stimulated-recall interviews. The data were analysed through latent class and thematic analyses. Results and Conclusion Five distinct patterns were found in the use of online platforms. These patterns show that different types of platforms were used purposely and in combination during curricular and interest-driven activities aimed at learning software development. Moreover, students' purposes were driven by both the need to progress in their learning activities and the development of their interest in software development. The findings highlight the complexity of students' learning with online platforms, which develop quite extensively beyond curricular boundaries. Implications The findings stress the need to recognize that undergraduate students' learning practices involve multiple online platforms and activities beyond the formal curriculum and that these play a key role in developing students' interests in learning software development. Moreover, our findings indicate the importance of taking into account the way students' learning practices unfold within platforms and how these relate to domain-specific practices.
dc.languageEN
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.titleBrowsing to learn: How computer and software engineering students use online platforms in learning activities
dc.title.alternativeENEngelskEnglishBrowsing to learn: How computer and software engineering students use online platforms in learning activities
dc.typeJournal article
dc.creator.authorAraos Moya, Andres Arturo
dc.creator.authorDamsa, Crina I.
dc.creator.authorGasevic, Dragan
cristin.unitcode185,18,1,0
cristin.unitnameInstitutt for pedagogikk
cristin.ispublishedtrue
cristin.fulltextpreprint
cristin.qualitycode2
dc.identifier.cristin2107414
dc.identifier.bibliographiccitationinfo:ofi/fmt:kev:mtx:ctx&ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.jtitle=Journal of Computer Assisted Learning&rft.volume=&rft.spage=&rft.date=2022
dc.identifier.jtitleJournal of Computer Assisted Learning
dc.identifier.doihttps://doi.org/10.1111/jcal.12774
dc.type.documentTidsskriftartikkel
dc.type.peerreviewedPeer reviewed
dc.source.issn0266-4909
dc.type.versionPublishedVersion


Files in this item

Appears in the following Collection

Hide metadata

Attribution-NonCommercial-NoDerivatives 4.0 International
This item's license is: Attribution-NonCommercial-NoDerivatives 4.0 International